CALL FOR MAKERS
Applications are now open to be part of Sydney’s first Maker Faire at the Powerhouse Museum on Sunday 24 November 2013.
Applications close 5pm Friday 18 October 2013.
Maker Faire is a family-friendly showcase of invention, creativity and resourcefulness, and a celebration of the world-wide Maker movement. A place where people show what they are making and share what they are learning.
Makers range from tech enthusiasts to crafters, scientists to garage tinkerers, and all ages and backgrounds. The aim of Maker Faire is to entertain, inform, connect and grow this community.
From robotics, electronics and gaming to textile, arts and crafts, and everything in between, Sydney Mini Maker Faire is the perfect platform to share your home-grown design, project or product.
Applications are open to individuals, groups, schools and other organisations, whether you’re interested in just demonstrating your invention or selling it as well!
Non-profit exhibits are for hackerspaces, hobbyists and amateur individuals and groups. This includes cause or mission-based associations, institutions and organisations. There is no commercial aspect to non-profit exhibits.
Commercial exhibitors are individuals who would like to sell or market products along with demonstrating what they make. Submit a Maker Exhibit application and indicate that you are a commercial maker. There is a fee of $380 for commercial makers.
Please check out the Terms and Conditions which apply to all Sydney Maker Faire exhibitors.
Here are just some of the inventive topics that we’re looking for:
- Robotics and electronics
- Arduino projects, Raspberry Pi
- Space projects
- Food makers
- Conductive materials projects
- Kit makers
- Interactive art projects
- 3D Printers and CNC Mills
- Textile Arts and Crafts
- Rockets and RC Toys
- Sustainability, Green Technology and Home Energy Monitoring
- Radios, Vintage Computers and Game Systems
- Electric Vehicles
- Biology/Biotech and Chemistry projects
- Shelter (Tents, Domes, etc.)
- Music Performances and Participation
- Unusual Tools or Machines
- How to Fix Things or Take them Apart (Vacuums, Clocks, Washing Machines, etc.)